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Loadtexture form memory? https://delphigl.com/forum/viewtopic.php?f=19&t=9720 |
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Autor: | azrael11 [ Fr Jan 28, 2011 12:06 ] |
Betreff des Beitrags: | Loadtexture form memory? |
I use the function LoadTexture(Filename: String; var Texture: GLuint; LoadFromRes : Boolean): Boolean; I save an image to a streammemory name imagestrmemory. How can i load from the memory an put in the loadtexture function so i can show it any time i want. Thanks... |
Autor: | Bergmann89 [ Fr Jan 28, 2011 13:51 ] |
Betreff des Beitrags: | Re: Loadtexture form memory? |
Hey, you can use glBitmap. There is a procedure to load textures from Stream-Objects. greetings Bergmann |
Autor: | azrael11 [ Fr Jan 28, 2011 15:30 ] |
Betreff des Beitrags: | Re: Loadtexture form memory? |
Bergmann89 hat geschrieben: Hey, you can use glBitmap. There is a procedure to load textures from Stream-Objects. greetings Bergmann Thank you i take a look ... |
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