- glDisable(GL_BLEND);
- glColor4f(1,1,1,1f);
- t1.bind();
- glBindTexture(GL_TEXTURE_2D, t1.getTextureID());
- glBegin(GL_QUADS);
- glTexCoord2f(0,1);
- glVertex3f(-1,-1,0);
- glTexCoord2f(1,1);
- glVertex3f(1,-1,0);
- glTexCoord2f(1,0);
- glVertex3f(1,1,0);
- glTexCoord2f(0,0);
- glVertex3f(-1,1,0);
- glEnd();
- t2.bind();
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO,GL_SRC_COLOR);
- glBindTexture(GL_TEXTURE_2D, t2.getTextureID());
- glBegin(GL_QUADS);
- glTexCoord2f(0,1);
- glVertex3f(-1,-1,0);
- glTexCoord2f(1,1);
- glVertex3f(1,-1,0);
- glTexCoord2f(1,0);
- glVertex3f(1,1,0);
- glTexCoord2f(0,0);
- glVertex3f(-1,1,0);
- glEnd();