- void cGUIManager::generateQuad(float zFar)
- {
- if(generated)
- return;
- float Breite=1, Laenge=1, Tiefe=zFar*-1;
- Quad = glGenLists(1);
- glNewList(Quad,GL_COMPILE);
- glBegin(GL_TRIANGLE_STRIP);
- glVertex3f(-Breite, Laenge,Tiefe);
- glVertex3f(-Breite, -Laenge,Tiefe);
- glVertex3f(Breite, Laenge,Tiefe);
- glVertex3f(Breite, -Laenge,Tiefe);
- glEnd();
- glEndList();
- generated=true;
- }