- FBO.Draw(function() {
- Shader.Draw(function() {
- TextureA.Draw(function() {
- Shader.Uniform("halloWelt",TextureA);
- ... //unit 0
- });
- TextureB.Draw(function() {
- ... //unit 0
- TextureC.Draw(function {
- ... //unit 1
- });
- });
- });
- });
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