Has anyone ever got this to work as they might expect? I have tried to follow stuff I've uncovered about enabling GL_BLEND, enabling GL_POLYGON_SMOOTH and disabling GL_DEPTH_TEST but nothing really appropriate seems to ever happen, i.e. I can't see my polygon edges get any smoother at all and other issues relating to disabling of GL_DEPTH_TEST means the whole scene looks really bad.
I have included a simple example here, and wonder if anyone might understand how to get some form of anti-aliasing working... my main aim is to anti-alias textures that are displayed at an angle, to remove the jagged edges with the background, but I thought I'd start with polygon anti-aliasing, so see if I could make progress... seems that I can't.
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