Registriert: Do Mär 26, 2009 19:34 Beiträge: 2 Wohnort: Canada
Hi guys, I just wanted to see if anyone can make clear what translated versions of the OpenGL headers are available by the DelphiGL community. What versions and what page can us English speaking folk access them at?
Also has OpenGL 4.x been translated yet? Whats the advantage of making a translation of this last version?
Just seeking some information from the experts in the community. Thanks.
Registriert: Mo Sep 23, 2002 19:27 Beiträge: 5812
Programmiersprache: C++
Hey Will, our header is always up-to-date, currenlty it supports OpenGL up to version 4.0 (4.1 is in the works). We also have a special english wiki page for our header.
And as for the advantages of the most recent OpenGL version (3.0 and up), it's pretty obvious that you need it in order to use all the newest features out there, like geometry shaders (an addition to vertex and fragment shaders, allowing you to alter and output new geometry), OpenCL (Open Computing Language, a language based on shaders that can be used to do complex computations on the GPU), new Shader functions and stuff as well as support for tesselation on those GPUs that support it. 4.1 in addition will bring binary shaders 64-Bit precision for vertex shaders and more.
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