- uniform sampler2D Texture0;
 - uniform sampler2D Texture1;
 - void main(){
 - vec4 data0 = texture2D(Texture0,vec2(gl_TexCoord[0]));
 - vec4 data1 = texture2D(Texture1,vec2(gl_TexCoord[0]));
 - // ...Daten modifizieren...
 - data0.x = data0.x * gl_Color.r * 10;
 - data1.x = data0.x;
 - gl_FragData[0] = data0;
 - gl_FragData[1] = data1;
 - }
 

