- glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; atype: GLenum; normalized: GLboolean; stride: GLsizei; pointer: pointer); stdcall;
- glEnableVertexAttribArrayARB: procedure(index: GLuint); stdcall;
- glDisableVertexAttribArrayARB: procedure(index: GLuint); stdcall;