- FillChar(LocalModelMatrix[0],SizeOf(TMatrix16F),0);
- With ABoundingBox Do
- Begin
- LocalModelMatrix[0,0].X:= Width;
- LocalModelMatrix[0,1].Y:= Height;
- LocalModelMatrix[0,2].Z:= 1;
- LocalModelMatrix[0,3]:= Vector4F(Left+Width/2,Top+Height/2,0,1);
- End;
GUI mittels VBO rendernModerator: DGL-Team
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