- e.x = p * (w*w + x*x - y*y - z*z) + 2 * (x*y*q + x*z*r + w*y*r - w*z*q)
- e.y = q * (w*w - x*x + y*y - z*z) + 2 * (x*y*p + y*z*r + w*z*p - w*x*r)
- e.z = r * (w*w - x*x - y*y + z*z) + 2 * (x*z*p + y*z*q - w*y*p + w*x*q)
Skalierung mittels QuaternionModerator: DGL-Team
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